How many bursts for 96 summoning




















Numbers 96! The messenger from pitch black darkness, Black Mist! Episode dub only "Xyz Summon my "alter ago", my evil avatar Number Dark Mist! The cursed executioner of judgment, Shredding Devil - Judge Buster! Jajji Debiru! Chaos Numbers 65! The demon king of judgment clad in the grudges of the many Shredding Demon King Judge Devil!

Now appear, Chaos Number King Overfiend! Konton'naru arashi o makiokoshi, ima koko ni maioriyo! Arised chaotic storm, now swoop down here! Black Storm! Appear, Chaos Number 96! Dark Storm! Konton'naru shikkoku no kazetotomoni maioriyo! Swoop down with chaotic pitch black winds! Dub "I hope you fellows brought your jackets, 'cause the weather outside's about to get nasty!

I Xyz Summon Number Freezerdon! The ruler with the dazzling pupil, Big Eye! Dub "I activate Polymerization! With this spell, their powers fuse together to give rise to the defender of the imperial throne, Arcana Knight Joker! Sono kiba de subete no mono o kamikudake! The most powerful ruler of the deep sea! Your sharp fangs shall exterminate everything! Marine Biting Dragon - Shark Drake!

Chaos Numbers 6! Shatter the limited space-time continuum, and now, engrave your existence into the whole of creation!

The envoy from Hell, puppet who pulls the strings of fate Gimmick Puppet - Giant Killer! Unmei no ito o ayatsuru jigoku kara no shisha. Shikkoku no yami no naka yori butai no maku o akero!

The envoy from Hell who pulls the strings of fate. Once more, lift the curtain to the stage in the depths of the deepest, blackest darkness! Fruits of human knowledge, call forth a messenger who has severs off the threads of fate! Gimmick Puppet - Serial Killer! Gimikku Papetto - Debiruzu Sutoringusu!

Using the fruits of human wisdom, I revive the devil! Gimmick Puppet - Devil's Strings! Subete o horobosu, ikari o, yobisamase! Roar, wild soul. Awaken the anger, that lays everything to ruin! Gimmick Puppet - Disaster Leo! Tengaisei Daison Sufia! My burdensome fate, let the gigantic world capable of swallowing an entire galaxy descend right here and now. Canopy Star - Dyson Sphere! Star that covers the whole of heaven, that now carries the whole of creation inside you, now, descend here!

Numbers God Medallion - Coat of Arms! Dub "Make way for the monster train that gonna derail your chances of winning! Bless the earth!

Swallow the sun! Tomato King - Dread King! Dub "Make way for the king of the crops! The toughest tomato of them all! All hail, the mighty Tomato King! Sumo King Dog! Dub "Things are about to get really rough! Prepare to be blasted out of this world! Your hot-blooded war cry shakes even sleeping souls!

Rebellious Fighter - Lion Heart! Night Butterfly Assassin! Equipped with superior armor that will shock the world! Dub "I'm going to unleash a force. It will bring a whirlwind of agony and destruction! But before it appears, it will need a huge supply of energy!

The true emerging power of Barian, bring judgement on the dirtied world now! Barian power, born of chaos, visit your judgement on this world of filth! Norito, the Disciplinary Chief Priest! For extra credit, these two perfect pupils will build the Overlay Network! Sono mabayuki seinaru hikari de orokana mushikera-domo o hizamazuka seyo! Foolish insects, kneel before this dazzling light!

Masquerade Magician - Shining! Use your brilliance to force these foolish insects to grovel at your feet! When the force of Barian born from Chaos will cover up the light, the great darkness will dance! Masquerade Magician - Umbral! The incarnation of blasphemy that disturbs the slumber of the dead. Soul-Puppeteering Demon - Soul Marionetter! Dub "I build the Overlay Network to give rise to your darkest fears!

There are dead even in the chaotic world! Now, rise from your graves in this chaotic world, and let your souls become one! Kaosu ni ochitaru seinaru shizuku. Appear, Numbers 73! The holy drop falls into the Chaos. It shows its power, purifying the Chaos. God of Roaring Waterfalls - Abyss Splash! Dub "Appear! Number Ragnazero! The infinite power that can freeze even time now, revives.

Chaos Number Ragnafinity! The true power that seizes a chaotic world! The fist that can crush the earth! The fingertips that can pierce through heaven! Lava Palm - Giant Hand Red! With the power to harness this chaotic world, its fist will smash the land! Its finger will tear the sky! Dub "Let's set the duel on fire! Number Burner Visor! Chaos Xyz Change! Appear, Chaos Numbers ! Burning Knuckler - Caestus the Comet! Episode "Appear, Chaos Number !

Your true form, the champion of all Burning Knucklers- Caestus the Comet! Dub "It is the most frightening force of all, ultimate chaos!

It is the uncontrollable energy that threats to throw the whole universe into disarray! Go Chaos Xyz Evolution! Accursed armor, with a soul of madness! Madquipped Supreme King - Rhapsody in Berserk! All four charms are common loot. In this subsection, we provide the pouches that maximise experience per charm using only tradeable tertiary ingredients and within reasonable cost.

However, it also includes pouches created with obsidian charms , which are untradeable. The number in parentheses is the number of pouches it takes for the experience between those levels.

One focus is needed for each pouch. This subsection presents a counterpoint to the previous section and argues that one should not always make the pouch that maximises experience per charm.

Instead, Sacrificing a somewhat small amount of experience per charm in favour of slightly higher cost-effectiveness can imply an unexpectedly large savings of coins per experience point.

This is a rather subtle consideration and has its share of limitations, as does the perspective in the previous subsection. Again, we ignore pouches that use untradeable ingredients for simplicity, but in practice, these pouches can make a difference in training. We now compare two pouches with similar levels that use the same charm and in which all components are tradeable.

For example, consider the Fire titan versus the Geyser titan. Regardless of any spirit gem used, they use the same number of blue charms on average 1. Additionally, the opportunity cost of making the two pouches is the same, so that can also be cancelled out.

Ignoring experience-boosting items, making a Geyser titan always grants 88 more Summoning experience. Making a Geyser titan costs -3, a negative number denotes a loss , and making a Fire titan costs Thus choosing to make a Geyser titan instead of a Fire titan costs the difference: -2, , and the price per experience point is this divided by 88, or Here is the central concept.

It is reasonable that in a vacuum, one can accept the cost of making Fire titans of However, because both pouches are options, one should only prefer Geyser titans over Fire titans if one can accept a pure tradeoff of At current market prices, this is a rather expensive rate that many people would not accept if they realized it.

If not, then one should always make Fire titans over Geyser titans. A geyser titan has a higher level requirement, so this comparison is always valid. This is a pure, instantaneous tradeoff of experience versus coins which does not involve time. This is because the time-opportunity cost involved with gathering blue charms and making pouches can be cancelled out for this computation. On the other hand, this computation ignores the considerations of liquidity and transaction costs when buying items.

This computation also ignores that when Summoning, many players only have a level goal in mind, rather than a charm budget. Thus one may dislike charm-gathering so much that the rather high price of about For crimson charms, Pack mammoths are the clear best pouch to make, but they require 99 Summoning and may be hard to trade. Further calculations show that pack yaks are usually the clear second-best pouch to make, but they require level 96 Summoning.

Other pouches may give more experience but are far outclassed by the next-highest pouch in the aforementioned list from the point of view of relative opportunity cost. For green charms, one may find that Fruit bat pouches are actually preferable to Unicorn stallion pouches. This is because the implied cost per experience of preferring Unicorn stallion pouches over Fruit bat pouches must be For gold charms, if one uses them at all, one may find that Spirit terrorbirds are actually preferable to Barker toads.

This is because the implied cost per experience of preferring Barker toads over Spirit terrorbirds must be 1. This article has omitted further comparisons such as Fire titans versus Rune minotaurs, etc. One will find that the implied cost to prefer Rune minotaurs over Fire titans is very large. This analysis easily extends to using Summoning focuses.

Assuming that one uses Summoning focuses for two comparable pouches, the cost of using the focus is the same for each option, so its cost can be cancelled out as before. The only difference is that now, both options have their experience reward multiplied by 1. The claims in this section are sensitive to price changes, so they can be out of date. This section does consider Summoning focuses. Their use can significantly change the following lists. For gold charms, the only acceptable pouches are the Dreadfowl, Spirit spider, and Spirit terrorbird.

All other pouches are unacceptable because the next-highest pouch in the aforementioned list yields an implied relative tradeoff of over 20 coins per experience point and far more than 20 coins in some cases. For green charms, the only acceptable pouches are the Desert wyrm, Compost mound, Beaver, Macaw, Ibis Bunyip are barely worse than Ibises, subject to price changes , and Fruit bat. All other pouches are unacceptable.

The fruit bat is far superior to the bunyip and only requires one higher level. For blue charms, the only acceptable pouches are the Albino rat, Bronze minotaur, Iron minotaur, Spirit jelly, barely not Steel minotaur , Karamthulhu overlord, Mithril minotaur, Adamant minotaur, and Fire titan.

When making pouches, you should have the charms you are using, empty pouches, spirit shards, and 25 of the tertiary ingredient. Because these methods require a lot of running, you may want to have any weight reducing equipment you own equipped or use a spirit terrorbird for infinite run. The simplest method consists of running between a bank and a summoning obelisk.

The obelisks closest to a bank are in Taverley, Menaphos Merchant district Menaphos is slightly closer and easier to reach , and in the Amlodd District in Prifddinas.

The Taverley and Prifddinas bank locations are near a house portal, so you could set your house to be in Taverley or Prifddinas and use a house teleport to shorten your trips.

Above level 57 summoning, you can use a spirit kyatt to teleport near the Piscatoris summoning obelisk, and use a Tokkul-Zo or rings of duelling to bank. Using this method it is possible to make over pouches an hour, making it one of the fastest ways to train summoning. Below level 57 summoning, you can use phoenix lair teleports and run north-east to the Piscatoris obelisk. Should the player not wish to spend money on kyatt pouches, they can use the nature grotto in Mort Myre Swamp.

Run south and go through the Mort Myre gate shortcut to the Nature Spirit grotto. Make the pouches in the grotto, and bank using the Tokkul-Zo. This method is slower than using a spirit kyatt, but faster than running to Pikkupstix's house in Taverley. It is also possible to use the Balloon Transport System to make pouches in Taverley.

Equip a ring of duelling and have one log in your inventory, take a balloon to Taverley, make pouches, then teleport to the bank at Castle Wars. With a great deal of effort and several requirements, the Spirit Kyatt method can be surpassed by normal bank running with Beasts of Burden. There is a specific order of actions needed when using Beasts of burden to make pouches.

To set up, the stack of pouches, charms, and shards should be the last three items in the inventory. This method does not work if they are the first three items, for example. Also, the BOB's interface should be open on the "inventory" view, preferably separate from both the player's inventory interface and whatever teleport interface is needed.

Here is the procedure for each trip. This is a somewhat absurd procedure that is easy to mess up, but it can be significantly productive. With a War tortoise , Surge, "Drop-default" tertiaries, bank presets, no Mobile perk, and no Summoning focuses at the Amlodd district, pouches per hour is possible but quite challenging. With a Pack Yak and the Mobile perk, pouches per hour may be possible.

This method may also provide a small speedup below level 57 Summoning by using the Bull ant or Spirit terrorbird familiars. Since spirit shards can be sold back for the same price they were purchased for at a either a Summoning shop or the Taverley pet shop owner who will buy shards in quantities larger than , it is simpler to take an educated guess at how many shards you'll need, and sell back any extras.

Utilising this, the number of shards you need to initially buy can be drastically reduced, however the effectiveness of this varies greatly with number of shards you initially have and the number of times you are willing to exchange your pouches.

Also, some pouches may be worth more if sold rather than converted. However, it becomes tedious to recalculate this continuously to find the required number of shards you need initially.

It is much easier to first decide how many trips to Bogrog you are willing to do as the amount of trips dictates what percentage increase you will ultimately get regardless of initial count. The VoS grants a passive buff that creates an additional 2 scrolls per pouch. The Taverley and Prifddinas bank locations are near a house portal, so you could set your house to be in Taverley or Prifddinas and use a house teleport to shorten your trips.

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Piscatoris obelisk of experience points in specific skills that are given as rewards from doing certain.. In Taverley sourced from all markets and may be worth slightly more experience per hour viable For herblore that you can actually buy books, here is a satisfyingly mean approach When working with large enterprises, I often notice that senior leaders in particular find it excruciatingly difficult to resist offering answers—even for four minutes—when people start throwing out questions.

This impulse is understandable, and not just for senior executives. Questions, especially counterintuitive ones, make many of us feel so uncomfortable that we hasten to utter any default response that buys us time to recover. In this exercise the emphasis is on quantity. Write every question down verbatim on paper, a laptop, or a tablet instead of on a whiteboard so that you can capture everything accurately. And ask group members to keep you honest afterward.

That will often reveal patterns in how you have habitually framed a problem and might have unknowingly perpetuated it. Is there some magic about precisely four minutes and 15 questions?

Any effort spent on answers will mean less chance of hitting the goal. Even better, studies show that moderate performance pressures can enhance creative output. Moreover, perhaps because selective sustained attention places real demands on the human brain, energy often wanes in this exercise after three and a half minutes, especially for beginners.

And as a practical matter, transcribing dozens of questions can turn into an onerous task. Once the timer goes off, do a second quick emotional check. How do you feel about the challenge now? And how do others in the group feel about it? Are you more positive than you were four minutes ago? If not, and if the setting allows, maybe rerun the exercise. Or get some rest and try again tomorrow. Or try it with some different people. Research has established that creative problem solving flourishes when people work in positive emotional states.

On your own, study the questions you jotted down, looking for those that suggest new pathways. Now try expanding those few into their own sets of related or follow-on questions.

Ask yourself why the question you chose seemed important or meaningful. And so on. By better understanding why a question really matters and what obstacles you might face in addressing it, you deepen your resolve and ability to do something about it and further broaden the territory of possible solutions.

In the case of Odessa, the manager with a strategy to roll out, one breakthrough question—Could you recruit field leaders to communicate it locally?

Could I trust others to do this well? Why do I have a problem extending that trust? Devise a near-term action plan: What concrete actions will you personally take in the next three weeks to find potential solutions suggested by your new questions? After one question burst I helped facilitate, a chief marketing officer from a multidivisional company resolved to track down some facts.

He had been wrestling with concerns about hypercompetitive behaviors in his business unit.



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